Pathfinder Adventure Path: Carrion Crawl

Session One

Journal Entry by Jay (Through the Eyes of a Gnome Sorcerer)

-Group met up for the funeral of Professor Lorrimor.
-Group of 12 people from town tried to stop the group from proceeding
-They didn’t want a necromancer in their graveyard
-Terra intimidated them into backing off

-Proceed with the funeral
-Two of the characters give stirring eulogies (forget who – Azreal and the Inquisitor, i believe)

-Retire to Kendra’s house for the reading of the will
-In the will, the Kendra is given the majority of his property
-The group is asked to deliver a small stash of books to contacts in Lepidstadt
-Will be paid 100 platinum upon successful delivery
-The group is asked to stay with Kendra the next month
-Group assertains that the Professor died in the old prison
-We all came to the conclusion that it was not an accident
-Group also decides to forge copies of the books and carry the originals
-Group also discovers from interesting journal entries in one of the books left for them

-Group visits the Temple to Pharasma to seek any more information about the Professor
-One the way – hear a really creepy children’s rhymn

-The group goes and checks out one of the tombs (forget why – had to do with the Winding Way)
-Four monstrous centipedes attempt to find dinner
-Deftly and almost completely uninjured, the group dispatches them
-In the coffin, they find a small stash of goods
-12 silver arrows, 10 +1 Ghost Touch Arrows, 2 +1 Undead Bane Arrows
-5 potions of Cure Light Wounds, 2 potions of Lesser restoration
-Scroll of Detect Undead, 2 Scrolls of Hide from Undead, Scroll of Protection from Evil
-A scroll case with an insignia of the Winding Way on it. None opens

-The Memorial is defaced with a bloody ‘V’
-Terra cleans the statue
-Azreal(?) finds a bloody rat
-They are confronted by one of the locals who didn’t want the professor buried in town
-Some interesting rumors are discovered from the drunken man
-Group also uncovers the names of those killed in the prison

-Terra goes to the Constables to find out about the rumor about graves being dug up – nothing new

-Banick and Azreal go to the tavern to find out more information from the locals
-Bannick drinks
-(Missed what they all found out)
-Group is invited to stay at the tavern that night

-Rostin goes to the church to do research on the Whispering Way

-Group meets up in the tavern
-Some kid comes in to perform
-During the performance, Terra notices blood leaking from the ceiling
-Others in the group notice a buzzing sound from up above
-During the performance, 3 Stirge break through the ceiling, knocking the performer unconscious
-A tough battle ensues
-Terra gets attack by one, knocked out by Bannick and they finally kill that one
-Rostin heals Terra with a potion
-Azreal takes out one of the others
-Banick and Azreal take out the third one that was attached to a patron

-The group takes the performer back to Kendra’s
-Terra proceeds to “question” the performer
-A window in the pantry is broken, and the group discovers that a dead cat has been thrown through
-Tracking the steps back to the monument, the group finds a ‘VE’ in blood on the monument
-Surmising that the wife of the warden has since turned undead, the group decide to head to Harrowstone Prison (i believe that is what it is called)

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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